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Horror

PathFromMessHall.png

For our Horror level, I created 3 pine tree variants, 4 grass variants, and 3 different flower types for our Level Designer to use Unreal's Foliage Brush and paint across the map. I used opacity masks to create a high leaf detail on a low poly mesh.

Horror_Trees.jpg
TreesColor.png
Foliage_Flowers.jpg
Screenshot 2025-02-15 113024.png

Modeled over 55 environment assets

Dock1.png
Firewatch.png
CampgroundClutter.jpg
CemetaryClutter.jpg
RadioShackFurnitureClutter.jpg
RadioShackClutter.jpg
VendingMachine.jpg
CampSign1.jpg
CampSign2.jpg
Horror_Dirt_basecolor.png
adobe-substance-3d-designer-icon.png
Stone_Tutorial_basecolor_edited.jpg
adobe-substance-3d-designer-icon.png
T_HorrorGrass_C.PNG
adobe-substance-3d-designer-icon.png
Western

Created 3 tileable landscape materials in Substance Designer

Screenshot 2025-02-28 190013.png
Screenshot 2025-02-28 190156.png

Creating the Stone shape by cutting away and warping the original shape with noise. I duplicated this 3 times and tweaked the numbers for variants.

I then put the each of the 3 shapes into 4 different tile samplers and blended them all together. I used slope and blur grayscale to achieve a more natural rock look after they were combined.

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