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3d/Technical Artist
Horror

For our Horror level, I created 3 pine tree variants, 4 grass variants, and 3 different flower types for our Level Designer to use Unreal's Foliage Brush and paint across the map. I used opacity masks to create a high leaf detail on a low poly mesh.




Modeled over 55 environment assets












Western
Created 3 tileable landscape materials in Substance Designer


Creating the Stone shape by cutting away and warping the original shape with noise. I duplicated this 3 times and tweaked the numbers for variants.
I then put the each of the 3 shapes into 4 different tile samplers and blended them all together. I used slope and blur grayscale to achieve a more natural rock look after they were combined.
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