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3d/Technical Artist

Sculpted in Zbrush, Retopologized in Autodesk MAYA, and textured in Adobe Substance Painter 3d.
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I utilized Zspheres in Zbrush to blockout the model then transfered over to MAYA to retopologize through quad draw. I had to keep the polycount underneath 6k for the contest so much of the detail was handpainted onto the textures. I enjoyed doing research into the WoW biomes and their inhabitants so I could accurately fit my creature design in the game. Chi-Chi is largely based on a Kangaroo Mouse.

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