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maya-gameboyretextured.jpg

Modeled in Autodesk MAYA and textured in Adobe Substance Painter 3d.

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The textures on the left were inspired by the original GameBoy while the textures on the right ​match what I envisioned as the GameGirl. A high poly bake was used to add depth to the screen. wheels, and other small details.

GameBoyHighLow.png
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